Thursday, April 28, 2016

Union Pacific - Security Awareness Animation

Here is another video created at CaleOglesby.com for Union Pacific. The video focuses on Security Awareness and there was a focus on delivering the content in a clear and professional manner and in an entertaining way.



There was a strong emphasis and effort put into creating a video that broke the flat 2d "explainamation" that has become so prevalent. This project was hand crafted and made with love - and we wanted the final product to represent that.

This was my first foray into utilizing character animation, so I teamed up with an amazing character animator, Gabrielle Ray who created the characters and animate them. I focused on creating the backgrounds, 3d animations and workflow, designs, motion graphics, character rigs, and additional effects and animation. It was a total team effort and a wonderful collaboration.

Gabby did a wonderful job and blew me away with how easy the collaboration was. Keep your eyes open during the credits of a Dreamworks feature. ;)


There were some additional videos created as a by-product outlining some of the rigging process and art creation that has been getting some decent views on my Youtube channel. With all the different characters - that meant that each would be rigged separately requiring hours of work. I got better and better at the confounding rigging process and am posting links to the most popular videos that came from these character rigging sessions.



Old yet trusty After Effects.... Effects

I don't know how most people learned the ins-and-outs of After Effects, and how to utilize its powerful effects and plugins. I mostly taught myself by creating a black solid and going through each effect - one by one and experimenting with what their function was. This was a great way to find out what the hell everything was and gave me an idea how to use some of these abstract names. It was more fun than when you first find filters in Photoshop.
Minimax in action stretching artwork layers

Minimax RULES!
In these investigations you will happen upon some effects that will not function on a Black Solid. Some effects require just a regular shape or layer inside your composition and you may never be the wiser to their actual purpose.

One Effect that I have never utilized until recently being exposed to it via a tutorial by Motion Array where he outlined a technique to make long shadows. Now long shadows have their place and you can love them or hate them, but the technique utilized works in so many other ways. A recent project I am working on required some regional counties to "debuild" into strips, and then "rebuild" together as a woven art asset.
The process was as follows:
1. Separate each county as its own shape in Illustrator.
2. Create Minimax rig for each county. (Minimax with its radius linked to the position of a Transform Effect)
3. Animate parameters
4. Offset keys
5. Create "Rebuild" of the 6 colored strips weaving into each other. This was a large challenge in itself, but in the end required only 2 layers to have a custom track matte created for each layer.

There are a few additional steps that were used to transform a couple of the Minimaxed county shapes into a more rectangular shape. That effect was achieved by:
1. Create Layerstyle to control the stroke width of all the counties.
2. Add a bounding box mask to each county that I was going to transform shape, and then animate the Mask Expansion to choke the shape to the matte.

Another step that ultimately wasn't used because it produced rounded edges was to add a Simple Choker effect to the transformed layer.

Anyway, once you start playing with the Minimax effect you will see that it is used all over the place. Anytime someone wants to make something "glitchy" or something like the fantastic artists at Elastic created for the Halt and Catch Fire intro.

All those old effects are invaluable and well worth exploring - keep After Effecting!

Friday, October 23, 2015

Character Animation Bootcamp - Day Nine - Run & Walk poses

The timing of the run seems off, but I think I will be able to see it better once tweening begins. This is an aspect of animating that is fuzzy & unclear in my head is proper timing.

I learned my lesson from the previous assignments and have decided to use FK on the arms from now on, unless a shot specifically requires something else.

I have screen captured the process and will be posting those soon!

Wednesday, October 21, 2015

Happy Back to the Future Day!


I do not understand how it is 2015.

Character Animation Bootcamp - Day Six - Tweening a Jump

Character tweened and fully animated.
The IK of the arms was a bit more difficult to work with than I had anticipated, but this is a decent jump in my opinion. :) I also documented the process and posted it to Youtubes!
Part One & Part Two

Friday, October 16, 2015

Character Animation Bootcamp - Day Four - Keying a Jump

My first week of Character Animation Bootcamp is complete. I feel very comfortable with the material, program, and rig so far and it's been fun to have some structured assignments again. The instruction is a bit more elementary than I was anticipating, but being able to go through everything at my own pace is really nice. Unfortunately, facebook is where the "communication" is supposed to happen and it is not a very good solution for communicating with virtual strangers and acquaintances. Especially since the group is so large.
It is interesting to see what my skill level is. I don't think it's as bad as I thought it was!